Discover Tang Hall Heritage Trail App

App Development | Content Development | Research
| Audio Production

Developed out of a University of York graduate research project ‘reTelling Tang Hall’ and enabled by a Small Community Grant from Tang Hall Big Local, this project sought to create a mobile app to reinforce placemaking and local storytelling.

Experience Heritage partnered with community groups Tang Hall History Group, St Nick’s Urban Nature Reserve & Environment Centre and project manager Claire Boardman from the Digital Creativity Labs, University of York to create this easy-to-use heritage trail app for the Tang Hall area of York. It was rolled out on Apple and Android devices on 8 April, 2020.

Along with development of the application itself, Experience Heritage also provided assistance with research, content development and audio production.

 

Tang Hall Community Group

Tang Hall Big Local

 
 

Discover Tang Hall provides three walking tours to learn more about the historical places, note-worthy people and beautiful green spaces around York's Tang Hall Community.

 
 


Download on iPhone or Android today!

Challenge

The Discover Tang Hall heritage trail mobile application was developed as a community-led project which sought to create a mobile app to bring engagement and education to an otherwise overlooked and misjudged suburban area of York. This area, now consisting of mainly council or ex-council housing, actually has a fascinating history including Roman, Norman and Medieval uses and occupation.

Solution

Content and design were developed through community group workshops and through independent research and development by Experience Heritage. Focus was placed on featuring the historical and environmental richness of the area which was otherwise hidden from everyday perception.

The heritage trail covers this vast history and features three themed trails, People, Places and Green Spaces, as well as a 'Pick a Character' section which introduces users to unique characters (animal, vegetable and mineral!) of the area.

 

Innovation

With backgrounds in both digital media development and its integration into heritage specific projects, the team at Experience Heritage was able to provide insight into how local histories, character stories and green spaces could be wrapped up into a user-friendly mobile application which encouraged locals and visitors to explore and learn more about this little-understood region of York. They were able to problem-solve how to incorporate ‘look, listen, learn’ points to each stop, provide accessibility for users of differing abilities and supply navigation solutions. Team Leader Bethany Watrous used her background in archaeological research to enhance the trail stop content and developed a user-experience strategy to suit the various groups’ needs.

 

Nostell Priory Top Hall 2D image manipulation

Image Manipulation | 3D Modeling | Photogrammetry

The Nostell Priory Top Hall 2D Image Manipulation project involved the creation of a visualisation of the Top Hall showcasing how the space was originally planned with a much more Neo-Classical design. The architect, Robert Adam, was working with owner Rowland Winn on the room when Winn died suddenly and work stopped. Two hundred years later, National Trust curators at the Priory were looking to present the room as it was originally intended with a 2D image displayed on an iPad in the Hall and provided to guests by a room attendant.

 

National Trust, Nostell Priory

 
 

The Nostell Priory Top Hall visualisation presents audiences with what might have been had architect Robert Adam’s work continued as intended.

 
 

 

Challenge

The revisualisation of the Top Hall involved replacing the current wood floor with a reflective marble for which the pattern existed within the Priory’s archive. Therefore, the project required the recreation of this floor while realistically reflecting sunlight and colours of objects in the room.

Solution

To recreate a realistic marble floor, a 3D model of the room was created using photogrammetry and the marble floor was created in 3DS Max. By casting light through windows of the room model as well as placing objects in the model as they were in the room, accurate lighting and reflection was achieved.

Innovation

The use and integration of 3D models into heritage visualisation is still quite a new procedure and one in which Experience Heritage specifically specialises. In the Top Hall project, rather than editing a 2D image entirely with Photoshop, the use of 3D model integration added a realism to aspects like the marble floor in sunlight and the Neo-Classical statues with correct shadowing.

 

 

Milk Fat Globulal Membrane (MFGM) VR illustration

Virtual Reality | 3D modeling | 3D animation
| 360 video

This project sought to create a captivating way to inform viewers of the processes happening within an infant’s gut. The idea of the immersive virtual reality experience was to feel as if you were traveling through and experiencing these processes as they happen inside the body.

Not being medical experts ourselves, we worked with the team at Visfo to develop a storyboard to lay out the vision of the video and how we would depict the different processes. We then procured and created the necessary 3D assets and used 3D modeling software to animate the different sequences. By rendering each frame in 360, we were able to create an immersive experience that can be viewed with VR headset or simply by moving the image in the youtube browser.

 

Visfo

 
 

The MFGM VR Illustration is an example of how 3D modeling and virtual reality can help illustrate normally invisible processes in an engaging and interactive way.

This video is VR 360. Use your mouse to drag the video around see different angles, or use a headset and watch it entirely in virtual reality.